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why NGUI not use Unity3d's Coroutine in tweener to control times...
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Topic: why NGUI not use Unity3d's Coroutine in tweener to control times... (Read 3887 times)
FrankYan
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why NGUI not use Unity3d's Coroutine in tweener to control times...
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March 04, 2015, 10:42:17 PM »
May be a stupid question,But I don't know the reason why NGUI isn't use Unity's Coroutine to do something like make delay call?
I find that topic that "Using the function WaitForSeconds doesn't seem to produce exact results".
http://answers.unity3d.com/questions/203426/how-to-get-precise-timer.html
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ArenMook
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Re: why NGUI not use Unity3d's Coroutine in tweener to control times...
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March 05, 2015, 10:10:01 PM »
You'll need to elaborate which use case you're talking about. Where would you use a coroutine and instead of what?
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why NGUI not use Unity3d's Coroutine in tweener to control times...