I'm having trouble figuring out how to setup a drag and drop "Slot" style of functionality for multiple DragAndDropItems.
Currently, I have an object with UIDragDropContainer that reparents UIDragDropItems to just itself.
I dont want to use a Grid or Table. I want to keep all the UIDragDropItems together, under a parent game object, occupying the same space/location. At any given time, all but one of the children UIDragDropItems game objects will be disabled.
However, Without the UIGrid or UITable, the UIDragDropItems dont tween and "snap" into the container's center.
Do you have any hints on how to seup something like this without UIGrid?
Thanks!