Dear NGUI's Author:
Thank you for designing this great UI system.
I'm a game developer in Taiwan, using NGUI 3.9.4.
Recently we try to optimize our scroll-view UI, let them behave more like Apple's.
So I change the UIScrollView's code:
Line 967:
Vector3 offset = NGUIMath.SpringDampen (ref mMomentum, 1.6f, delta);
Line 418:
SpringPanel.Begin (mPanel.gameObject, pos, 13f) .strength = 22f;
Let them have smaller resistance when scrolling but larger resistance when moving out of bounds.
After doing this, I found that UIScrollView's animation dithering when restricting within bounds.
I'm wondering why ?
Is there a way to correct this problem ?
Or Is there a better way to adjust our UI ?
Thanks a lot & have a nice day!
