Author Topic: Create Atlas by Texture Packer with "rotation" sprite ?  (Read 73348 times)

splash

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #30 on: July 09, 2013, 01:08:57 AM »
If you use NGUI 2.6.3, you can apply this patch to UISprite.cs. I think it should work well.
Use of #if ... #endif is a way to change code back to original behavior when I test rotated sprite.

ArenMook

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #31 on: July 09, 2013, 08:27:13 AM »
I tried it with 2.6.3 and no luck. You likely have a custom repository (perhaps containing your game code?) and it uses version numbers from there. You are not using the NGUI's Pro repository.

splash

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #32 on: July 10, 2013, 01:32:52 AM »
I don't know if I'm allowed to attach entire UISprite.cs on forum. :-\ ...
And I tried patch UISprite.cs from 2.6.3 NGUI package and works ok.

Malzbier

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #33 on: July 10, 2013, 01:56:43 AM »
Do not post NGUI code in the form.
Send a email to support at tasharen.com with UISprite.cs attached.
« Last Edit: June 25, 2014, 04:54:00 AM by ArenMook »

ArenMook

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #34 on: July 10, 2013, 12:43:36 PM »
Individual files are just fine, Malzbier.

BGL

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #35 on: October 04, 2013, 03:38:30 AM »
Any news about this feature? I think it is really important. When you are constrained to a POT Texture, it could reduce to a half the amount of memory required for an atlas.

Willem Kokke

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #36 on: October 04, 2013, 03:57:27 AM »
+1 Supporting rotated sprites in texture packer would have made my life a lot easier!

splash

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #37 on: October 06, 2013, 09:12:02 PM »
Here is the UISprite.cs I modified for rotated sprite.
Base on 2.6.5b.
If any problem please let me know.

glequeux

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #38 on: November 18, 2013, 07:05:17 AM »
Anybody did this for NGUI 3? Looked a bit into it but there is a lot of changes  :(

PoN

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #39 on: May 13, 2014, 02:21:18 AM »
+1, Up up up. So what's about a rotation feature in NGUI 3 ?
Worked on Doc&DogAge Of Fury 3D. Actually working on WarMach.

oddurmagg

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #40 on: June 24, 2014, 06:19:00 AM »
Did this ever make it into the repository ?

ArenMook

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #41 on: June 25, 2014, 04:54:19 AM »
I don't believe so.

oddurmagg

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #42 on: June 25, 2014, 06:43:15 AM »
I´ll take a stab at merging that patch into the pro repo when I have time

DonPepe1705

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #43 on: July 25, 2014, 04:25:02 AM »
Have you had the time to give it a shot?

echeg

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Re: Create Atlas by Texture Packer with "rotation" sprite ?
« Reply #44 on: November 20, 2015, 07:25:43 AM »
+1 Supporting rotated sprites in texture packer.