Author Topic: Tweeners and ignoreTimeScale  (Read 4970 times)

sstublic

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Tweeners and ignoreTimeScale
« on: December 22, 2012, 09:04:38 AM »
Hi!

I'm having a very basic problem.

I'm using TweenScale on an object and I've set its ignoreTimeScale to true.

Everything works fine when game is not paused, but when I set timeScale to 0, Tween simply does nothing.
From what I understand it should work indepedently from timeScale...and btw. seems that default for ignoreTimeScale is true, so need to set it explicitly.

What am I missing?

ArenMook

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Re: Tweeners and ignoreTimeScale
« Reply #1 on: December 23, 2012, 06:42:44 AM »
As far as I can tell, nothing. If "ignoreTimeScale" flag is true, then it should be framerate-independent. How do you start your tween? Have you tried using an animation instead via ActiveAnimation.Play?