Hello everyone,
I have worked a little with NGUI for some UI and enemies interaction, and have recently encountered with a little issue with UI2D sprite.
I made a tool to override animations in a Overridable animator, this animations contains the monster movement and sprites, and this overridable animator is in a Gameobject with a UI2D Sprite. I thought that with my animator i would be able to replace the texture in the UI2D script (Kind of like Unity commonly does), but it seems that its not possible,its kind of constant with the one I assigned at the editor, Am i right?
Now, I know that exists "UI Sprite" and "UI2D Sprite Animated", but the tool I made just works by overriding animations. Exists some way I can use animators in NGUI as is commonly used in Unity, like, by repleacing sprites every frame in the sprite class?