Hi everyone,
we currently use ngui for our new game. I implemented the use of References on the UILabels for switching to a high-res-font on a retina device. The Problem is that especially with the higher Resolutions the UILabel seem to brake. After a few switches between menus the Text is not drawn correctly anymore and it seems like a part of the font-atlas is shown (See the Attachment). This happens a lot more on devices but also in the unity editor.
When i switch Shrink to Fit on and off manually, or change the text of the UILabel the text is drawn correctly again. I don't know what the Reason for this behaviour is, but it seems to be kind of an update-problem.
Maybe anyone has encountered similar problems or even has a solution.