Yeah, I mean NGUI. I want to use UICursor's Set(atlas, spriteName) function to make my own cursor and change its shape in the game. I have made it by OnGUI but the result is bad. It is slow. So I want a better solution. I need your advice.
In the inventory example (Did you mean Assets\NGUI\Examples? ), I have not seen the use of UICursor. In fact, I do not know how to used it correctly.
Besides, "Changing the sprite on it is done by calling UISprite's Set(atlas, spriteName) function." what mean it? Is it a gameobject or somethings else. Thanks very much.
