Author Topic: How to make NGUI suitable for multi-resolutions?  (Read 3455 times)

jaconey

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How to make NGUI suitable for multi-resolutions?
« on: September 11, 2012, 09:22:21 AM »
I use unity for developing games on Android. As we known,  screen resolution of Android device is a mess. There's too many of them. How to make a unity game be suitable for multi-resolutions? I've searched this question for a while, but no workable solution.
Any ideas? Thanks in advanced.

ArenMook

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Re: How to make NGUI suitable for multi-resolutions?
« Reply #1 on: September 11, 2012, 10:13:13 AM »
Make your UI compartmentalized rather than one big piece, with parts attached to different corners and sides of the screen. Think of an Android platform like a PC -- with many possible resolutions ranging from 800x600 to 2560x1540. If you're feeling confident you can also take advantage of the replacement atlas feature and automatically swap a low-res atlas for a high-res atlas if a certain resolution threshold gets passed.