Author Topic: Reference...UITexture?  (Read 2658 times)

dlewis

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Reference...UITexture?
« on: September 18, 2012, 08:14:40 PM »
So I've run into a situation where we have a really large image which isn't sliced or tiled and can't fit into the atlas we are using. For now I'm using a UITexture but we need to swap out textures for SD/HD and UITexture/materials don't support that.

Should I put this really large texture in its own atlas with a reference atlas or is there another, better way I should go about it?

ArenMook

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Re: Reference...UITexture?
« Reply #1 on: September 19, 2012, 06:21:05 AM »
I suggest writing a very simple to-the-point script that will detect the resolution and set the UITexture's texture on awake.