I'm just trying to figure out how the depth works with several nested panels, I've spent the last few hours being confused as to why the depth wasn't working and I think it's because of things being on different panel layers.
Root (Panel)
-- MainMenu (Panel)
---- Sprite 1
-- MainMenu_Extended (Panel)
---- Sprite 2
With this setup I am unable to change the depth ordering of my two sprites, regardless of the depth or z position of the object. Both of the sprites are from the same atlas (using the default sci fi for now). The UI I'm making has many components so I'm splitting them up with panels so they can be easily enabled/disabled as needed, I could remove a few panels but some are needed for things such as clipping areas.
Is this intended behaviour, bug or purely a limitation of what can be done (or too hard to be worth it)?
Thanks.