Hello everyone,
NGUI has an option to change the color of sprites based on a color chosen in the UIWitdgetInspector, this approach works in a way that everything that is white changes to the chosen color and everything darker (gray, black) becomes a darker spectrum of the color.
I want to be able to choose a color that is not the brightest one. I want to pick a color that will be represented as gray in my original file and everything darker or brighter changes its spectrum accordingly. What I'm trying to achieve here is to make a button where I choose for example Red and the lighter areas of my button becomes like a "glowing" red.
So the question is, how can I achieve this? Is this even possible? Maybe changing material shader os scripts?
I hope I made my doubt clear, if not let me know and I'll try to use some images to explain.