Some info about what the crash looks like. Search browsers look above for solution.
Fatal Error : RangeError: Error #1506: The specified range is invalid.
at com.unity::UnityNative$/block_locate_free()
at com.unity::UnityNative$/tlsf_malloc()
at com.unity::ChunkedMallocProvider/malloc_in_tlsf_pool()
at com.unity::ChunkedMallocProvider/malloc()
at com.unity::UnityNative$/malloc()
at com.unity::UnityNative$/_ZN21UnityDefaultAllocatorI17LowLevelAllocatorE8AllocateEji()
at com.unity::UnityNative$/_ZN13MemoryManager8AllocateEji10MemLabelIdiPKci()
at com.unity::UnityNative$/_Z15malloc_internalji10MemLabelIdiPKci()
at com.unity::UnityNative$/_ZN16NovodexAllocator6mallocEj12NxMemoryType()
at com.unity::UnityNative$/_ZL13LowLevelAllocj()
at com.unity::UnityNative$/_ZN10PxsContext15updateDynamicsVEf()
at com.unity::UnityNative$/_ZN5Scene10runSubstepEv()
at com.unity::UnityNative$/_ZN5Scene8simulateEjj()
at com.unity::UnityNative$/_ZN7NpScene12executeSceneEv()
at com.unity::UnityNative$/_ZN7NpScene8simulateEf()
at com.unity::UnityNative$/_ZN14PhysicsManager18PhysicsFixedUpdateEv()
at com.unity::UnityNative$/NativeExt_PlayerLoop()
at com.unity::UnityContentInternal/playerLoop()
at com.unity::UnityContent/onEnterFrame()