Hi,
On Android I'm trying to setup a system where I have two scrollable views (using the UIViewport and UIDragCamera) that contain objects which I want to drag and drop between. I want to make sure I'm theoretically setting this up correctly while I go down this path.
So I will have two windows (using a UITiledSprite) that each have a UIDragCamera, DragDropContainer and collider attached to them. I also have two UIGrids that house the objects that will be dragged. Each object that is being dragged has a collider and DragDropItem attached to them. The DragDropRoot is located on just an empty game object in the scene.
I am currently drilling down this path right now but I wanted to see if anyone sees a flaw in my design, know of an easier way to accomplish this, or just have any gotchas they've run into while trying to accomplish a similar thing
Thanks,
JP