Title says it all

Buuuut in case it doesn't, here are...
STEPS TO REPRO:
- Create a UISprite using some sprite from an atlas (any sprite that is not 1st in the atlas)
- Select the atlas in Project view & select the same sprite in the atlas' Inspector.
- Rename same sprite to some new name
- View the UISprite you created in step a)
RESULT:
The sprite created in step a) is now set to whichever sprite comes first in the atlas.
DESIRED:
Freedom to rename sprites in atlases without needing to update all instances in all scenes manually (implies UISprite uses some sort of internal id that doesn't change when renaming sprites in atlases)
Minor annoyance, though definitely more so on projects where the need for a consistent naming convention of sprites in atlases arises after creating the UI
