Author Topic: [Feature Proposal] TP Import Postprocessor  (Read 3685 times)

Codewalker

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[Feature Proposal] TP Import Postprocessor
« on: September 24, 2013, 10:53:10 AM »
I am using Texture Packer for creating my atlasses with smart folders outside of Unity. The "TP Import" - Feature of UIAtlas is awesome, but it always needs manual work done. Wouldn't it be possible to check with a PostProcessor if there's a TextAsset within the same path of the atlas that has the same name as the Atlas-Prefab and AutoImport it?
Would save a lot of time!