Hi Guys,
I'm trying to use NGUI in a project that uses external assemblies and I'm coming a cross one issue and that is in the UIpanel.cs there is a line of code
GameObject go
= new GameObject
("_UIDrawCall [" + mat
.name + "]");
that gets called every time I press play , there for it causes a new object to be created every time I run the game. Do you guys have any solutions on how to use ngui as a .dll?
PS: I've seen the posed on the forum regarding this but it isn't much.
Cheers,
Sam