Author Topic: I have made a NGUI extension for Unity3D 4.0 Dynamic Font support.  (Read 791 times)

zhing

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Hi,
I had bought NGUI with source license.
Today, I have made a NGUI extension for Unity3D 4.0 Dynamic Font support.
Some NGUI source files were changed. UIFont.cs, BMFont.cs and UIFontInspector.cs.
And I also added some source files. IFont.cs, UFont.cs, UGlyph.cs.
Could I sell my extension in the Unity3D Asset Store? Thanks.

ArenMook

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Re: I have made a NGUI extension for Unity3D 4.0 Dynamic Font support.
« Reply #1 on: November 30, 2012, 02:01:29 PM »
That's a challenging one. How would you distribute it? Since it involves modification of NGUI files, which are protected by IP and are owned by Tasharen, you can't simply distribute them. Normally I would say use the Distribution version of NGUI, but your changes affect internal files, which are hidden in that version -- so again that won't work. You would need to find some way to distribute it in such a way that it doesn't include NGUI's source code, only your changes to it -- such as a Git Patch... but that implies people have to have Git installed.

It's a tricky one.