I am wondering if it is possible for me to draw a sprite using a different blend mode/shader than the standard alpha blending. I want to print a panel using a "multiply" mode but I can't figure out how to do it. I understand that I will most likely have to build a separate atlas for that panel to force a separate draw call, but I can't seem to find a way to assign a shader to the sprite. Could anyone tell me how to do this, please?
Thanks so much!