Author Topic: Transform scale VS pixel fill rate  (Read 8753 times)

Wisteso

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Transform scale VS pixel fill rate
« on: February 11, 2015, 03:22:54 PM »
Hey guys. Looking to find out if there is any performance difference between the two example situations:

A) 200x200 Sprite (scaled up from a 2x2) nested under a GameObject with a scale of 0.5, 0.5
B) 100x100 Sprite (scaled up from a 2x2) nested under a GameObject with a scale of 1.0, 1.0

Both will look the same, but my hope is that the first case is just as efficient as the second case. My fear is that the first case (A) will have a higher cost than the second case (B).

Thank you!
« Last Edit: February 11, 2015, 03:41:27 PM by Wisteso »

Nicki

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Re: Transform scale VS pixel fill rate
« Reply #1 on: February 11, 2015, 06:53:15 PM »
As far as I know, they would perform identically.