Hi,
I would like to know how to go about using different materials for fonts.
So let's say I have a global atlas that includes all the sprites. Then I have a font configured to reference a sprite in that global atlas. But I want to have that font use a different material so that I can apply a separate shader used by the font but not by everything else.
So far the only way I can see this work is if I create a separate atlas with it's own texture and put the font's sprite in there. Then from there, assign it a different shader. But ideally I'd want only one texture, and maybe have two atlas, each with their own material and use the same texture. Is that possible?