Author Topic: Profiler RenderTexture.SetActive  (Read 7511 times)

broken

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Profiler RenderTexture.SetActive
« on: September 18, 2013, 07:02:51 AM »
Hello!

I have the simple interface created with NGUI. There have several dynamically loaded at startup textures (UITexture). Even when I'm not doing anything in the profiler can be seen spikes to the GPU - RenderTexture.SetActive (attach image). With what may be the reason?

Thanks!

ArenMook

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Re: Profiler RenderTexture.SetActive
« Reply #1 on: September 18, 2013, 01:45:54 PM »
I don't see anything related to NGUI in your profiler.

broken

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Re: Profiler RenderTexture.SetActive
« Reply #2 on: September 18, 2013, 11:44:10 PM »
I don't see anything related to NGUI in your profiler.

Yes, I'm sorry, even in an empty project is observed (attach image).
Not really understand why they have to empty the project, possibly editor causes them?