Author Topic: Anti-Aliasing on 3D planes.  (Read 2943 times)

Winter_is_coming

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Anti-Aliasing on 3D planes.
« on: September 17, 2013, 08:42:05 AM »
Hello,

I have been having a bit of an issue with Anti-Aliasing when using 3D planes in NGUI. I have attached a screenshot as an example. I have tried to change the sampling to x8 multi-sampling to no effect and the issue appears visually the same regardless of wether I am using my SD Atlas, HD Atlas or XHD Atlas.

This happens over the whole series of sprite types. I had a look over the 3D tutorials and noticed that it also suffers with this issue although to a much lesser extent.

Any assistance would be welcomes.

Many Thanks

Ferazel

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Re: Anti-Aliasing on 3D planes.
« Reply #1 on: September 17, 2013, 11:57:34 AM »
I have pro and when I turn on MSAA it appears to be AA on both the scene and the UI. You could also try to use an AA image effect script from the standard assets folder.

ArenMook

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Re: Anti-Aliasing on 3D planes.
« Reply #2 on: September 17, 2013, 02:35:24 PM »
The easiest way to fix that is to make sure that the images you're displaying have a soft alpha border.

Winter_is_coming

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Re: Anti-Aliasing on 3D planes.
« Reply #3 on: September 18, 2013, 04:08:17 AM »
I think adding in the soft alpha sounds like a decent plan. Many thanks for the feedback.