Hello,
I have been having a bit of an issue with Anti-Aliasing when using 3D planes in NGUI. I have attached a screenshot as an example. I have tried to change the sampling to x8 multi-sampling to no effect and the issue appears visually the same regardless of wether I am using my SD Atlas, HD Atlas or XHD Atlas.
This happens over the whole series of sprite types. I had a look over the 3D tutorials and noticed that it also suffers with this issue although to a much lesser extent.
Any assistance would be welcomes.
Many Thanks