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Can you sanity check my plan to integrate NGUI?
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Topic: Can you sanity check my plan to integrate NGUI? (Read 1859 times)
calbar
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Can you sanity check my plan to integrate NGUI?
«
on:
October 16, 2013, 08:22:08 PM »
I wanted to get an expert opinion on my high-level approach to NGUIfying my game. It's top-down with drag, pinch, and rotate camera controls, selectable 2D UI elements, and selectable 3D objects in the environment.
So here was my plan:
Create two cameras: a 2D ortho cam for my 2D UI and a 3D game cam with an additional UICamera script attached.
Set the depth of the 2D camera higher than that of the 3D camera so it processes input first.
If none of the 2D UI elements are hit, I presume the 3D UI will then check for collisions with GameObjects in my environment.
Set the event mask of the 3D UICamera to ignore terrain.
If none of the GameObjects in the environment are hit, and without terrain, I presume events will be sent to the 3D UICamera.fallThrough target.
Set the 3D UICamera.fallThrough to my GameObject that handles camera control gestures.
How does that sound?
Thanks!
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calbar
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Re: Can you sanity check my plan to integrate NGUI?
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Reply #1 on:
October 18, 2013, 09:52:33 AM »
I'd still love to get some feedback on this approach before I proceed!
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ArenMook
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Re: Can you sanity check my plan to integrate NGUI?
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Reply #2 on:
October 18, 2013, 04:35:00 PM »
FallThrough may not be the place for gestures. What if you start the gesture on a unit (many units on the screen)? GenericEventHandler may be the better way to go for gestures.
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calbar
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Re: Can you sanity check my plan to integrate NGUI?
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Reply #3 on:
October 19, 2013, 07:14:36 PM »
Ah, good point. Now that I think about it, even if a GameObject doesn't respond to an event, it's still gonna intercept the raycast.
Alright, outside of that, I'll assume this approach sounds good. Thanks again man!
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Can you sanity check my plan to integrate NGUI?