Every time I add a new texture to my atlas, the font refers to the wrong sprite. The sprite reference for the font changes to some other seemingly random texture in the atlas. It's fairly easy to fix - just have to go reassign the sprite for the font. But soon we will have more fonts in the atlas and be incrementally adding textures to the atlas - so the pain will increase. Is there some magic button I'm missing to get the font to relocate the font sprite after the atlas changes?