I will change it on my end and see if it goes away... sweet fast response.... since the issue with getting the sprite to move during a game event was not happening I decided to just make a simple plane and write a script to go infront of the camera seemed to make a nice flashlight proof of concept first try at it....*cough second....
I will update ... I am not sure if the method I am doing is the most effective method..
first preview video of the game I am putting together
youtube video of ngui + 2dtoolkit + smoothmoves + 2dColliderGen
http://www.youtube.com/watch?v=dvUCpCm1Qa4Update: just added code and did a test...
http://youtu.be/aOblLCECMlsvideo shows the issue....
could be how I created the sprite object as just to a base of the camera... then dragged it to the panel...
in the second run after deleting the code and removing the panel... all the atlas's turned to the pink... as I remember a long time ago.... I just saved everything and restarted unity and things where back to normal.