Author Topic: Force draw on OnApplicationPause on Android possibly iOS  (Read 4732 times)

breakmachine

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Force draw on OnApplicationPause on Android possibly iOS
« on: January 06, 2014, 11:05:20 AM »
I'm working on a time-based word-game and when a user clicks the "switch-app-button" on Android he gets a thumbnail of the game making it very easy to cheat. I've tried activating a panel on top of the game on "OnApplicationPause" and even calling Refresh() on that panel but it seems it doesn't manage to draw it before Android makes a thumbnail. Has anyone got any ideas on how to solve this?

Currently using NGUI 3.0.7f1

breakmachine

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Re: Force draw on OnApplicationPause on Android possibly iOS
« Reply #1 on: January 07, 2014, 05:43:59 AM »
Tried doing anything with the camera in OnApplicationPause including Render() but still don't work so I've emailed Unity support.