Hello again everyone. =)
I'm having a little problem with NGUI since 3.4~
It seems like the world-coordinates height of a dynamic label is calculated when it changes ( appears / changes text ).
Our game is a facebook game that uses the FacebookSDK, on the SDK, whenever we make a request to facebook, the game screen is "hidden", it goes really really small, after the request is completed, the game goes back to the previous resolution.
The problem is, if any label shows up in response to the request, and after the game goes back to normal resolution, she appears ridiculous large, i'll attach 2 screenshots showing it.
Intended :
http://ctrlv.in/303516Actual :
http://ctrlv.in/303517You can replicate it by:
Adding a dynamic label to a scene and deactivate it
Run the project
Set the game window to 10x10 using the resolution picker
Activate the label
Set the game window to 16:9 resolution
Any ideas how can I fix this?