We're currently working on an app for iOS and will thus need touch controls. When using the Input class, it doesn't take into consideration whether or not a button is touched. To fix this, we usually create a big empty collider in the background and place all buttons in front of it.
But now in our newest project, this setup doesn't work. The button in front cannot be clicked on, no matter the z-axis. When I disable the full screen collider, the buttons do work properly. (Weird thing: after re-enabling the collider clicking works once!!!). Both colliders only have the Box Collider and UIEvent Trigger components. Any ideas what could cause this problem?
Thanks in advance,
Jens