Author Topic: Center Drawn Game Graphics to a Rectangle in the Game Window  (Read 1906 times)

Fractalbase

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Is it possible to center the game graphics rendered to a particular rectangle in the game window?  For example, in the interior of a sprite?  And then what would be the method to clip game artwork outside of that rectangle (or depending on how the graphics is rendered, I might assume that I have to calculate clipping myself)?  Is there a better way to zoom in and out of the graphics (for a 2D game) then adjusting the z position coordinate of the main camera?

thanks,
fb

ArenMook

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Re: Center Drawn Game Graphics to a Rectangle in the Game Window
« Reply #1 on: June 25, 2014, 07:20:02 AM »
I don't quite understand what you mean. Center game graphics?

Fractalbase

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Re: Center Drawn Game Graphics to a Rectangle in the Game Window
« Reply #2 on: June 25, 2014, 07:44:35 AM »
Typically, the main camera is positioned at (0, 0, z).  This draws graphics on the entire screen centered at the center of the screen.  I will like to render game graphics only in a subset of the screen, a rectangle.  Then I want the center of that rectangle to be aligned with the center of the camera.  Is there a simple way to accomplish that?

ArenMook

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Re: Center Drawn Game Graphics to a Rectangle in the Game Window
« Reply #3 on: June 25, 2014, 07:57:23 AM »
This is controlled by specifying a view rect on the Camera. It's Unity's functionality and has nothing to do with NGUI.