3.9.6
- NEW: Added
NGUITools.Draw<T> function that can be used like GUI.Draw (just much more efficient).
- NEW: NGUITools.AddChild is now an extension method (ie: gameObject.AddChild).
- NEW: Added several new versions of UIRect.SetAnchor.
- NEW: UIRect.SetScreenRect can be used to set the widget's screen rect to be anchored to top-left, identical to how GUI.Draw(rect) would work.
- NEW: Added "hide inactive" option to UIWrapContent.
- NEW: Added the sorting layer name option to UIPanel (contributed by Benzino07).
- NEW: serializedObject.DrawProperty() convenience function(editor)
- NEW: Localization.Set(language, key, text) to add individual localization entries.
- NEW: Added sprite gradient support (contributed by Nicki).
- FIX: NGUITools.AddChild<T>() now caches types, making it faster.
- FIX: Num pad's Enter is now treated just like Return by UIInput.
- FIX: Fixed a deprecation warning on Unity 4.6.8 and 4.6.9.
- FIX: Tweener will no longer use delta time for the first frame of the animation.
- FIX: Drag & drop should no longer prevent mouse wheel from scrolling the scroll view until the next click.
- FIX: Fix for UISpriteAnimation freezing the game after extended time being minimized.
- FIX: Fixed compilation warnings in Unity 5.3.
3.9.6c
- FIX: Tween start fix.
- FIX: Compilation on Unity 5.2.
3.9.6d
- FIX: UIWrapContent was not playing well with the latest changes.