Author Topic: New texture packer  (Read 4460 times)

lr123

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New texture packer
« on: July 21, 2012, 06:27:35 AM »
There is a new texture packer in 2.1.1. Which way it's better than the old one? Should everyone use this new texture packer everywhere? Or are there some pros and cons and the old packer may work better in some specific scenarios?

PhilipC

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Re: New texture packer
« Reply #1 on: July 21, 2012, 09:44:38 AM »
The new texture packer was a request from someone on the fourms. It just a different way of packing the sprites into the smallest possible atlas. If Unity's method is working for you you are not required to switch. However if you notice some sprites were scaled in some way using Unity's try the new method.

It should help a little with sprites that are long and thin (something that Unity would always scale).

bully

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Re: New texture packer
« Reply #2 on: August 28, 2012, 09:17:48 AM »
Awesome! We've been using TexturePacker but that just adds an extra step to the whole process. We're kind of stuck on Unity 3.5.2 for the time being, so we can't update to the latest version of NGUI – but is it possible to pull the updated texture packing algorithm into an older (2.0.9) NGUI? If so, where can we find this magical code? Thanks! 8)

ArenMook

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Re: New texture packer
« Reply #3 on: August 28, 2012, 03:29:41 PM »
Sorry but keeping old versions up to date is simply not feasible. Every version introduces too many changes to reverse-merge a specific feature. You're welcome to do that yourself if you have access to the git repository (professional version).