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NGUI.TOOls set active not working as intended ?????
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Topic: NGUI.TOOls set active not working as intended ????? (Read 15484 times)
Rafe
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Re: NGUI.TOOls set active not working as intended ?????
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Reply #15 on:
July 25, 2012, 12:15:12 AM »
Quote from: ArenMook on July 24, 2012, 07:20:27 PM
You can't. Disabled game objects can't receive events.
You can call methods on disabled components/objects though (I think). Delegates might work, or calling your own method directly from another script. I am pretty sure it works because at the end of the day these are just classes instanced in memory. Their state in Unity is a sort of meta behaviour. Worth a try anyway
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sk1989
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Re: NGUI.TOOls set active not working as intended ?????
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Reply #16 on:
July 26, 2012, 03:14:55 PM »
no actually they don't work, but I got around it by just having to move the positions of the off the screen when selected instead of disabling it, I thought that was the best solution for this problem and it works for me.
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NGUI.TOOls set active not working as intended ?????