I am using Unity 4.5.4, Window 7 64bit, NGUI 3.7.3
when I instantiate either Prefab 1 or Prefab 2 around several thousand clone, it crash in the android device when I am going to take detailed memory sample from profiler.
Prefab 1 ( active = false )
|- Sprite ( UISprite , active = false )
Prefab 2 ( active = false )
|- Label ( UILabel , active = false )
It does't crash when using other simple script, e.g. UIWidget, UIButton etc.
It does't crash in iOS device
It does't crash in PC standalone