Author Topic: Seam appears when tiling  (Read 3128 times)

kofight

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Seam appears when tiling
« on: November 03, 2014, 07:49:48 AM »
hi,
       I'm working on a three match game, use some NGUI sprites to create the game area's background.
       There's no seams when I put it still, works perfectly as attachment 1

       But when I try to tween the game area's position(I put all grids under a single transform parent), sometime it shows seam like attachment 2.
       
       Some information might be helpful:
       I can't see the seam in scene view in UnityEditor.
       If I change to scene view in UnityEditor and change back to game view, the seam disappears.
       On ios device, I can see the seam, but when I switch to desktop and switch back, the seam disappears.

       Seem's like I just need another Refresh to correct the seam, but I don't know how.
       

AlexSudnikov

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Re: Seam appears when tiling
« Reply #1 on: November 03, 2014, 08:17:37 AM »
Looks weird.

If there were seams in a still stage , it could've been related to close borders proximity but in your case it seems to be different.
Although you can try to increase canvas size of your icons , so that there were more space in image's edges.

ArenMook

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Re: Seam appears when tiling
« Reply #2 on: November 04, 2014, 09:18:42 AM »
I'm not sure what this would be caused by in your case, but I'd suggest you do a tiled sprite for the background, not make it out of multiple sprites.