So my current project UI is coming along fine, but I have the camera at the current target resolution and am trying specify all sizes of objects as a function of screen size for when I begin work on different resolutions.
Thing is when I call Screen.width I am only getting the current game screen width in the editor so it doesn't lineup with coordinate system I am using for the camera. (IE camera is set to 1280x720 through UIRoot but the Game editor is some other smaller 16:9 system). I know NGUI calculates relative sizes but I can't seem to directly set them myself (read only). How do I get access to the current camera bounds since pixelHeight/pixelWidth also just return the Screen sizes in the editor.