I am using the water and the Multi-Purpose Game Starter Kit,
i have 2 RandomGenerator.cs scripts, one inside Terrain kit/scripts/ and one inside water example/scripts/
causes this error: Assets/Tasharen/Water Example/Scripts/RandomGenerator.cs(4,14): error CS0101: The namespace `global::' already contains a definition for `RandomGenerator'
Also the TasharenWater shader is throwing an error, which is probably causing the pink water. i get : shader has errors or is not supported by vid card. Im using a firepro w5000 so im sure thats not it.
the errors it lists below are:
tex2Dproj : no matching 2 parameter intrinsic function; possible intrinsic functions are : tex2Dproj(sampler2d, float4 / half4 / min10float4 / min16float4
implicit truncation of vector type
Edit Update:
After deleating the tasharen water demo, to get rid of the extra randomgenerator.cs script, i now get 5 now errors:
Assets/MPGSK/Terrain Kit/Scripts/MergeMeshes.cs(179,33): error CS0103: The name `TWTools' does not exist in the current context
same error with same script except on different lines: 179,278,301,302,303. all with TWTools
Edit Update2 :
After i commented out the TWTools from the MergeMeshes.cs script i got the errors to go away and the TasharenWater.cs script now shows up in the inspector correctly with the available options for editing. The water is still pink and the Tasharen Water Shader still has the same two errors as mentioned above:
tex2Dproj : no matching 2 parameter intrinsic function; possible intrinsic functions are : tex2Dproj(sampler2d, float4 / half4 / min10float4 / min16float4
implicit truncation of vector type