I have some wired behavior with the UIAnchor and UIStretch components inside of the editor.
I have a UIAnchor set to TopLeft at a resolution of 480X320
- The Position of the Anchor is X:-240 Y:160.
- If i go to the scene view and press save the position is now: X:-213.3333 Y:160.
- And if i save again (noting deone between this steps) the position is now: X:-320 Y:160.
Is it possible that this scripts are using the scene view in this case because it does not fit at all with the game view.
A nearly the same problem i have with the scale of UIStretch
- The scale of the sprite is X:480 Y:320.
- If i go to the scene view and press save the scale is now: X:640 Y:480.
My understanding is that this should be only reacting to the Game view and not the Scene view.
The current Behavior makes testing very annoying.
PS: I'm using a UIRoot with the settings Automatic = True and Manual Height = 480
Greetings Malzbier