Author Topic: UILabel Dynamic font on PS4  (Read 6234 times)

hojjatjafary

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 3
    • View Profile
UILabel Dynamic font on PS4
« on: April 26, 2015, 05:37:06 AM »
Hi,

I've created a very simple scene with only one UILabel and imported a ttf font and set the label to use that font,  but the text does not appear, the font works correctly with Unity's 3D Text but not with UILabel, also all NGUI bitmap fonts are OK.

Does NGUI have problems with Unity dynamic fonts in PS4? any body with same issue?

Thanks.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: UILabel Dynamic font on PS4
« Reply #1 on: April 27, 2015, 04:32:11 PM »
Dynamic fonts suffer from many issues, as the warning message explains when you try to use them. That said, I have no experience with PS4 so can't say what's wrong in your case. I suggest sticking to bitmap fonts. They're faster, more efficient, and when a part of the atlas generate much fewer draw calls.

hojjatjafary

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 3
    • View Profile
Re: UILabel Dynamic font on PS4
« Reply #2 on: May 06, 2015, 02:40:32 PM »
Resolved by porting NGUI's shader as noted in PS4's documentations.