I realize this might be hard to help with without knowing all the details but I figured I would try anyway, I can provide any and all information or a video demonstrating or the project itself.
The problem is I have an NGUI label I want to slide around the screen but the moment it moves, it looks 'slow' and 'stutters' on iOS (6 Plus). But the rest of the game looks fine, there is no slowdown of particle systems [and besides one of them there is nothing else moving].
I reduced the draw calls to 6 (maybe that is still too many? but 1 is font, 1 is sprites, 1 is buttons and the rest are ordered calls of those), put the moving label in its own panel, even tried disabling everything else but still when the label moves it is slow. (But again the rest of the game is perfectly smooth). All anchors are set to update on start.
I must be doing something wrong as I have seen way more complicated games with perfectly smooth animating ui elements. I am really confused and hoping someone can help as I have an extremely simple scene (at least imo, only a few labels and sprites) and am disappointed even this small demo isn't performant on mobile devices.