I'm trying to figure out why labels/fonts scale so badly in NGUI. Putting text in a texture (i.e. a button) and scaling that does as expected but when I scale a label it gets all blockery, like there's no filtering at all. You might wonder, why do you scale text? Well android has so many different resolutions/aspectratios I have to rely on auto scaling (combined with anchoring)
I can't really get my head around why there seems to be a difference in scaling.
Can anyone shine some light on how this works?