I have read some of the posts here, but I still have questions regarding what to do about multiple resolutions and aspect ratios.
I am building a game that works only in the landscape mode, both on Android and iOS devices. So that means i have to deal with Multiple Resolutions and Multiple Aspect Ratios.
Thanks to NGUI it seems to be designed to handle such tough situation, but i think i need to find out the best combination of settings to get that done right.
1- I am very confused about which one to use, set the Automatic checkbox to on or off? setting it to on helps alot with fitting different aspect ratios, so is this the best practice?
I have read many post that advise to set it off and put the height manually, but it didn't work well when i had different Aspect Ratios.
2- Using Anchors is very good, but when i try to animate the panels, the anchors always stay where they are [this is what they are supposed to do i understand], so to be able to animate Panels, i put an offset gameobject as a parent of all widgets [or anchors], and i animate the offset. and for that to work correctly, i have to define the panel object for every anchor, is that the correct way to do it?
I have more questions that i will add as i progress, and try to compile this into a best practices thread, thank you in advance for your support.