Author Topic: Colliders issue on Build & Run  (Read 4753 times)

computernerd92708

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Colliders issue on Build & Run
« on: September 03, 2015, 04:09:46 AM »
In Play mode in the Editor, everything is fine.

When I do a Build & Run, all of the colliders are offset.  This is even evident in the examples.

I have created a video describing my issue:
https://youtu.be/ofWnZzKtr98


Thanks in advance for the help!

Brian

computernerd92708

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Re: Colliders issue on Build & Run
« Reply #1 on: September 03, 2015, 04:13:18 AM »
Oh and to add, "Raycasts hit Triggers" is set for both Physics and Physics 2D.

computernerd92708

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Re: Colliders issue on Build & Run
« Reply #2 on: September 03, 2015, 09:19:35 PM »
Switching to 3D mode did not fix it.  Attempting on Unity 4.6.8 - will take a bit, need to download it.

computernerd92708

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Re: Colliders issue on Build & Run
« Reply #3 on: September 04, 2015, 12:19:00 AM »
Testing various combinations of Unity and NGUI.

Unity version 4.6.8f1 NGUI version 3.9.2, 2D: Same problem.

Unity version 4.6.8f1 NGUI version 3.9.2, 3D: Same problem.

Unity version 4.6.8f1 NGUI version (unsure, it is dated 5-1-14), 2D: Same problem.

Unity version 4.6.8f1 NGUI version (unsure, it is dated 5-1-14), 2D: Same problem.

This is across two different computers, one running Windows 7, the other Windows 8.1.

I'm going to try an old version of Unity with my old version of NGUI.

ArenMook

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Re: Colliders issue on Build & Run
« Reply #4 on: September 06, 2015, 05:36:26 PM »