I'm using a scrollview for a list of save slots. The number of slots is more than can be seen at once. The only input device is a controller.
At any given time, one of the save slots is the UICamera.selectedObject, and the player can use the controller to change the selected object/save slot (using KeyNavigation). However it's possible to select slots that are out of view of the scrollview.
Is there a way to ensure that the selected object is inside the viewable region of the scrollview?