Hi there,
after i created half of my Ingame Editor, i struggle with a Problem... See:

You see the Scrollview in the ledt Window, that holds the Tileset.
With the local position of the mouse position to world coordinates, i was able to calculate the clicked tile inside the view and placed the white cursor rect.
The Problem now:
The Editor registrates clicks outside the Scrollview, too.
So the Question is:
How to get a TRUE if the mouse hovers a specific UI Element?
like:
if(mouseposition hovers Scrollview)
{
//Cursorcode here
}
Hint:
i tried UICamera.IsOverUI, but that returns true over EVERY UI.. like the Scrollview, the Window, each Button, Label..etc.. Bur not specified to one Element only..