Hi there Aren,
I wasn't sure whether to start a new thread or not and since I found this one I figured I'd put it here.
I've bought NGUI and I'm currently building out a words-with-friends like game interface and I'm currently getting it to load pretty alright. Still haven't gotten the UISprites to update based on user profile images (in-app Facebook friends list). Having said that, I'm just doing that right now and was looking for examples on how to do so.
Now, I kinda got this down, I request the texture, get a texture/material setup and assign it to the UISprite, alright. Now my question is about getting the atlas going. I just read this thread and saw that for each texture changed, there will have to be draw call, so I just want to make sure that if a user has 400 friends, that my game won't crawl to a halt...
I'm pretty much at that stage now since I have my friends lists being loaded and everything, I just want to make sure that I develop a solution that will work here and I'm very interested in what suggestion you might throw my way.
Cheers!