Hi Again
I have another vague, please point me in the right direction please, question.
I'm trying to convert our player's transform position in the game world (3D) to a point on the UI screen (a 2D map that shows the overall terrain). I'm pretty sure that Unity's Camera.WorldToScreenPoint is the way to do this, however, I can not figure out how this would work.
The reason I am posting this here, and not on the Unity forum, is because I would like to also translate the position of specific places in our game to the map as well using icons that can be controlled through NGUI. That and we use NGUI for all of our UI design.
I spent yesterday trying to figure out a solution to this but only found abstract discussions that I honestly have no idea if they even achieve what I'm aiming for. If anyone could point in in the direction of how I would go about achieving this, or aware of any examples, I would be very grateful.
Nathan