Author Topic: NGUI fill rate  (Read 1356 times)

achooley

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NGUI fill rate
« on: August 01, 2016, 04:02:42 AM »
Hello @ArenMook. In my company, we have few games,made with Unity UGUI. Those are simple UI game with a lot of dialogs, windows, and other. After 5-10 min in-game device are very hot. I was looking into profiler in saw (Render Transparency Geometry) problem - coz game -consist of many UI images with alpha channel with screen size. Can we deduce this if we will using NGUI?  Or maybe you can recommend something. I used NGUI in prev company and it was easy and useful, i like this extension, but my new сolleagues afraid using this tool coz they said->What will be if in some one day NGUI stop supporting. Thx for answer!  Cheers!

ArenMook

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Re: NGUI fill rate
« Reply #1 on: August 01, 2016, 06:30:27 AM »
All UI geometry is always rendered using transparent materials by default. It's going to be like that regardless of the UI solution you go with. If it wasn't using transparent materials, then you would only have square shapes and never have any blending. You're welcome to change the shader used by your UI's atlas if you can live with that.

I also suggest you limit the framerate on your device. The default frame limit on mobiles is 30 FPS which should prevent the device from getting hot.