Author Topic: Texture assigned a ridiculous size and position  (Read 280 times)

zenmaster

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Texture assigned a ridiculous size and position
« on: March 14, 2017, 03:55:45 PM »

At a certain point, the Texture gets a ridiculous size and position. Position ( -972041.6, -2576.688, 0 )
widget size( 1244790 x 55875 ) aspect is free.
Texture unified anchor with a Panel.
Texture is PNG.

When I play, the original values come back.

Unable to see the textures anymore in scene window for GUI placement.
Unable to change the values back to original in the inspector after that.
I think the Panel is corrupted because all the textures under the panel are messed up.

ArenMook

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Re: Texture assigned a ridiculous size and position
« Reply #1 on: March 15, 2017, 01:27:47 PM »
I'm not sure if there's a question in your post somewhere? You have some weird setup, probably a partial anchor to an object outside your GUI, with the GUI positioned away from (0, 0, 0). Check your setup and fix the problem, or just remake your panel that's giving you the issue.