Unity 5.4.1
NGUI 3.11.2
Hello, I started building a UI on iOS platform, then I switched to Mac for testing.
After switching to Mac, I turned off Auto Graphics API for Mac, and selected OpenGL2 as preferred graphic.
Then my all materials turned pink. And I got some shader errors.
I tried changing the shader on my atlas material but nothings changed.
I will need to switch between platforms for testing.
How can I fix this and avoid it?